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0.7.13

by Modrome on Sep 17, 2024
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Teamwork Makes the Dream Work

0.7.13

  • Fixed configs for Prime, Minos, and Uberwyrm
  • Creep Pod drops should now be more common

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.12

  • Added new screenshake, this can be opted into via the in-game settings
  • Wyrm Resources have been introduced.
  • Soldiers and Primes will contribute to Resources when breaking blocks
  • Workers will now deconstruct and break non-wyrm blocks
  • Workers now have a Task AI, which changes on semi-random intervals
  • Workers will cooperate with each other to form larger tunnels together, or spread out to form new tunnels
  • Retextures for:
    • Metalcomb Panels
    • Hivestone
    • Hive Flux
    • Hivelog
    • Hivestone Bricks
    • Cracked Hivestone Bricks
    • Overgrown Hivestone Bricks
    • Hivecreep Top
    • Hivecreep Block
    • Hivesteel Panels
  • Update to zh_ch (Thanks 成分不明者!)
  • Fixed a hardcoded tooltip
  • Added blocks:
    • Alien Wire Mesh
    • Coolant Casing
    • Mechanical Base

Notes from Modrome:

  • With some very good feedback, I've made the following changes to scythes:
    • Scythes do not calculate y-motion (vertical movement speed) for damage any longer
    • Scythes now place more emphasis on horizontal movement (6 -> 12)
    • Formula has changed: (baseDamage x cooldown%)+((horizontalSpeed x 6) + (verticalSpeed x 14) x 10) -> (baseDamage x cooldown%)+((horizontalSpeed x 12) x 10)
    • I'm open to feedback on the new formula, you can contact me on the Discord server!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Audio:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

v0.7.5

by Modrome on Sep 11, 2024
Download

0.7.5

  • Added zh_ch i18n (Chinese language support)
    • Huge props to the WoN Unoffical Sinicization Chat Group! Thank you so much!!!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez
  • 成分不明者 (WoN Unoffical Sinicization Chat Group)

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

v0.7.4

by Modrome on Sep 10, 2024
Download
  • Update to use Synlib 3.1
  • Fixed Rovers using the Warrior's loot table
  • Adjusted Rover loot table to drop less loot overall
  • Added the Coolant Fields Hive Creep biome (placeholder)
  • Added Nova variant to Radiwyrm
  • Increased damage from mutations for Purged variants
  • Added idle sounds for Radiwyrm

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.3

by Modrome on Aug 14, 2024
Download

0.7.3

  • Fix Hive Creep structure gen from block decay calling for client-sided code
  • Began work on ja_jp localization (~35% complete)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.2

  • Minos model y-offset fixed further
  • New item textures from Identity Crisis!

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7.1

  • Sped up Vanitas leg movements
  • Strykling size changes have been removed
  • Minos model is set slightly further to the ground
  • "Rover leg movements make more sense now" (Modrome, 2024)
  • Hivesteel Scythe recipe now uses a Nuclear Core

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.7

Our largest, most ambitious update yet (206 days in the making!), Wyrms of Nyrus: Genesis overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.

  • Removed Geckolib requirement, requires SynapseLib 3.0 or above
  • Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.
  • Screenshake, which can be disabled in the in-game client options.
  • With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.
  • A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.
  • A touch of variety has been added to many wyrms, further diversifying their ranks.
  • Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!
  • Two new tools that double as weapons, to make use of the Hivesteel you've acquired.

Full changelog:

  • Creepwyrm produces sounds 25% as often as before
  • Geckolib has been removed as a dependency
  • Synlib required version is now 3.0
  • Brand-new AI for Warrior Wyrms
  • Better typecasting checks to make sure packets aren't sent to the wrong side
  • Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)
  • Warriors spawn in a new Air-based invasion event
  • 3 new Creeped Lands structures
  • Added a new creeped sub-biome: "Hexed Gardens"
    • Includes some new structures
    • Different mob spawns
    • Spawns when biomes like jungles and swamps are creeped over
    • Doubled decoration density
  • Visitor changes:
    • Now with new navigation code.
    • Has interesting means of defense.
  • Removed unused config options
  • Fixed Soldiers and Primes destroying bedrock
  • Optimized Gestalt to avoid lag issues caused by something hitting a wyrm
  • Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created
  • Added Uberwyrm
  • Added screen shake effects
    • Can be toggled off through in-game configs
    • Added to Prime steps
    • Added to Soldiers breaking blocks
    • Added to Creepwyrm roars
  • Introducing the Saws, high-speed axes that double as good weapons
  • Added new tools/weapons:
    • Hivesaw
    • Hivesteel Scythe
  • Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS
  • Config: "Creep decay chance" default changed from 55 to 45
  • Wyrmlings now grow as they age
  • Config: Wrymling Knockback rate lowered from 0.15 to 0.0
  • Config: Lowered Soldier speed from 0.5 to 0.35
  • Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.
    • Classic is now preset ID 1, and Arcade (the new default) is ID 0
    • Dark Forest preset (ID 2) has not been modified.
  • Classic config changes:
    • Soldier attack: 4.0 -> 3.0
    • Prober health: 5.0 -> 4.0
    • Prober defense: 3.25 -> 2.0
    • Prober attack (Non-Probe): 6.0 -> 5.0
    • Prober KBR: 0.15 -> 0.0
    • Worker health: 14.0 -> 8.0
    • Worker speed: 0.35 -> 0.3
    • Fungallid health: 12.0 -> 9.0
    • Fungallid attack: 3.0 -> 2.5
    • Wyrmling health: 4.0 - > 5.0
    • Wyrmling speed: 0.55 - > 0.4
    • Creepling attack: 3.0 - > 1.0
    • Creepling speed: 0.6 - > 0.4
    • Biter speed: 0.6 - > 0.3
    • Rover speed: 0.6 - > 0.55
    • Radi'wyrm speed: 0.55 - > 0.45
    • Minos defense: 5.0 - > 3.0
    • Minos attack: 6.0 - > 3.5
    • Minos speed: 0.3 - > 0.28
    • Prime health: 28.0 - > 30.0
    • Warrior health: 14.0 - > 9.0
  • Invasion config
    • Time between events for Classic: 10 -> 15
    • Time between events for Dark Forest: 9 -> 12
    • Invasion starting day on Classic: 20 -> 10
  • AI config:
    • Rage Cooldown for Classic: 30 -> 25
    • Gestalt Total Awareness range for Classic: 3 -> 2
    • Gestalt Total Awareness range for Dark Forest: 6 -> 4
  • Radiogenetics config:
    • Uranium Variant Timer, seconds: 30 -> 20
  • Added Forged variant to: Soldier, Rover, Warrior
    • Currently a cosmetic variant
  • Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.
  • Variants framework re-worked to optimize RAM usage
  • Added block: Deepleaves
  • Reworked Evolution into Natural Selection
    • Each variant saves its own genome to the world save
    • Every day, all variants will randomly mutate
    • After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)
  • Added Stealth mechanic:
    • Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions
    • The glowing effect and sprinting will cancel all reductions in detection chance
  • de_us localization file (lutajuci_entropija)
  • New Warrior hurt sound
  • Added Meltdown ores
  • Enhanced Radiwyrm textures
  • All mob models converted away from Geckolib
  • Rovers now have loot tables
  • Added Nuclear Cores
    • Rare drop from most wyrms
  • Hive creep can now convert blocks up to 10 hardness by default
  • New Hivesteel ingot texture by Identity Crisis
  • Parasitic wyrms will adapt to damage types
    • Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

0.5.124

  • Hard cap evo points to 9999 (Fixed: Creeped having "insane" stat values on Dark Forest)
  • Adjusted packet IDs to hopefully resolve cascading error
    • If you still see this on certain modpacks, use the process of elimination, as this is entirely another mod's fault for deleting the identifier.

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver

0.5.122

"Think of it like a rolling release model, where each update is one fix at a time... Small, but rapid patches." -Modrome

  • Fixed Creep Pods being stuck in the air (Data overflow issue)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver

0.5.121

  • Fixed wyrms breaking bedrock and anything with a hardness value below 0.0

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver

Notice! 0.5.120 is now in LTS and won't recieve any major content updates. It will, howveer, recieve bugfixes and some minor tweaks over time until 0.6 is released.

0.5.120

  • AI fix: Creepwyrms getting confused in water
  • AI fix: Wyrms hurting other wyrms
  • Lowered Total Awareness range.
  • Added Hivesteel Snare Trap
    • Has a bulk recipe along with a singular recipe.
  • Creepwyrm top speeds nearly doubled
  • Invasion scheduler for normal events should not run off world time; it has been changed to total time.
    • See if invasion events now take place even with doDaylightCycle set to false
  • Creep pods should work correctly now when landing
  • New config option: Trepidation Mode Drop Pod Height
    • Made for Trepidation. Any value at 0 or below disables this; overrides the original drop pod heights for events.
    • Default: -1

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver

Earthwyrm

by Modrome on Jan 6, 2024
Download

0.5.100

  • Removed some code and better guarantee server performance
  • Potential NPE fix
  • Potential fix in case if another mod tries to use Mixins to alter functions that Wyrms of Nyrus relies upon
  • New world config option: "Creeped Mob Cap"
    • Blocks natural Creeped spawns if there are already 60 present in the world (default)
    • Will also stop future conversions!
  • New world config option: "Primal Wyrm Mob Cap"
    • Blocks natural Primal Wyrm spawns if there are already 30 present in the world (default)
    • Currently unused
  • Slowed down Minos
  • Re-added Creepwyrm
    • Remodeled, re-textured, and re-written
  • New event: Worm (Appears at Invasion stages 3 and beyond)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

Important update: We have found that REID/JEID simply causes Hive Creep to not create the biome. No memory leaks or stalls have been observed, so the incompatibility is harmless. We're still working on a patch in the meantime.

0.5.90

  • New blocks:
    • Monolith Bottom, Middle, and Top
  • All drop pods now have a render distance of 512 instead of 256
  • Remodeled and re-textured the Creep Pod
  • Temporarily disabled Creepwyrms
  • Added backend for death animations
  • The following mobs now have death animations, instead of rotating:
    • Workers
    • Warriors
    • Primes
    • Wyrmlings
  • Fixed for dedicated servers
    • WoN would try to load the biome change render update packets for servers, my bad!
  • Updated Wyrmling textures and animations
  • Fixed "Not Today" being granted after the first pods being dropped.

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

0.5.80

  • We do a little backporting
    • WoN no longer spams model classes, this should speed up load times and reduce RAM usage
    • Implementation of Glowing Entity Layers, since they're not in Geckolib 1.12.2
  • Visitor now has glowing sections
  • Warriors now have glowing sections
  • Soldiers now have glowing sections
  • Fungallids now have glowing sections
  • Workers now have glowing sections
  • Wyrmlings now have glowing sections
  • Vanitasii now have glowing sections
  • Rovers now have glowing sections
  • Parasitic Wyrm variant is now immune to the following effects from Scape and Run: Parasites...
    • Call of The Hive
    • Needler
    • Viral
    • Corrosion
    • Bleed
  • Parasitic Wyrm variant now applies Bleed
  • Calamity Wyrm variant is now immune to Wither
  • SRP's Cruxes & Heeds now get assimilated into Primes
  • Major fixes to Creeped Lands structure generation
  • Lowered block strength of Hivestem and Hivestone
  • New blocks:
    • Hivelog
    • Hivelog Planks (+ Stairs and Slabs)
    • Hive Flux

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

0.5.35

  • Fixed all stair recipes
  • Buffed the Minos' stats, but lowered their speed
  • Fixed Creeped having incorrect evolution level calculations when levels are uncapped
  • New configuration backend for mob stats, called "Matrices"
  • Configs are now "hot" and some settings can be generated or updated live, in-game, by changing presets.
    • Not all options will work, but options like mob stats, doomsday, and invasion event pools will update.
  • Minor adjustments to Prime stats
  • Lowered Creepwyrm stats
  • Lowered Rad'iwyrm health
  • Lowered Rad'iwyrm follow distance
  • Creep spread is now slower
  • Hive Creep now ticks across all presets equally (one tick every 25 seconds)
  • New world config option: "Creeped Lands Enabled"
    • If you are playing with Just Enough IDs or Roughly Enough IDs, you may not have patches for the new biome spread code, which can cause some severe breakage, especially between the server and client parity.
    • Disabling this does disable the biome from being created, but can resolve the incompatibility for the time being.
  • Creeped structures will no longer continue to check for more air blocks if the threshold is already reached.
    • Should reduce lag when larger structures try to generate
  • Creed spread now only attempts to creep to 4 positions at once, instead of 7.
  • Primes can now only break blocks every 2 seconds
    • A fix to the creation of ghost blocks caused by them deleting blocks too fast for the server to register them as deleted.
  • Hive creep structure placement now checks if the blocks below are solid, instead of if they're air or not.
  • Added 7 new Creeped Lands structures
  • Creeped Lands Structure Density changed from 0.0005714 to 0.0009714
  • New sounds for Minos, Prime, and Soldiers
  • Primes can now be heard from a distance
  • Fixed Minos being extremely slow
  • Mobs can now be enabled or disabled (if possible)
    • Disabling them will mean that when they have a living tick, they will be removed from the world.
  • Back-end: Mob stat matrices are now applied to every entity
    • For developers: This makes the creation of mobs easier and quicker, with a failsafe default in place.
  • Lowered Biter HP, DEF, Break strength
  • Lowered Crawler DEF, ATK, and Speed
  • Lowered Soldier stats slightly

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

0.5.11

  • "Creep decay chance" changed from 50 to 55
  • Hive Creep now spreads more aggressively
  • Removed debug messages
  • Creeped Lands Structure Density increased from 0.0001714 to 0.0005714
  • Fixed mobs not spawning in Creeped Lands
  • The Creeped now passively despawn
  • Creeplings now despawn and contaminate after 1 minute
  • Four (4) new structures for Creeped Lands
  • Reduced the defense of the Minos
    • Classic & Death World: 6 -> 5
    • Dark Forest: 6.5 -> 5.5
  • New mob: Prime
  • Added conversion entries for the Prime
  • Fixed some evo level calculations

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

Terrorforming

by Modrome on Nov 23, 2023
Download

0.5.10

  • You can no longer do the weird chocolate bar piece dupe on Hivesteel Stairs
  • Modified the code behind checking if a dimension is a valid world to invade.
    • Still may not work but we're getting closer...
  • Creeped Lands biome implemented
  • Biome spread code is now functional, will break with JEID and REID now :(
  • Fixed typecasting error with Fungallid AI
  • Added harvest tools and levels for just about every block in the mod!
  • Biomes will create structures on occasion.
  • New configuration option in World Configs: "Creeped Lands Structure Density"
    • How densely should the Creeped Land be populated with structures?
  • Fixed hivecreep that creeps from another creeped block turning grass into dirt
  • Added Hivesteel
  • Hivesteel Ore can now be smelted into Hivesteel
  • Fixed names in wyrm configs sorry about that

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

0.5.1

  • Soldiers can now climb at any time
  • Wyrms can now dive
  • Wyrms can now swim and will swim even faster if their target is not close or trying to get away
  • Wyrms can now easily escape moving water

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

0.5

WARNING: This update may not be safe for old worlds, considering the massive mob ID shift

  • Added fixes from 0.3.42 and 0.3.43 (0.3 LTS channel)
  • Fixed Soldier loot tables
  • Minor texture filesize optimizations (!Will break old texture packs!)
  • Minified as many resource files as possible
  • Slowed down Vanitas
  • Vanitas now has sprinting effect when it has a target to chase
  • Fixed Vanitas throwing a NullPointerException by replacing the vanilla AI task with WoN's attack AI.
  • Soldiers jump higher
  • Rovers jump higher
  • Vanitasii jump higher
    • Made the AI even more aggressive
  • Biters can now break blocks while rolling
  • Biters now explode when dying, causing no block damage
  • Added Fungallids
  • Fungallids now replace Vanitasii and Biters in Creep Pods
  • Max infamy events should no longer run for dead, creative, or spectator players.
  • Max infamy events will end by setting infamy to 50 instead of 99.
  • Fixed players in creative and spectator contributing to Infamy
  • Major rewrites to wyrm variants
    • Oro-infected variants now create minor explosions on death and do not have a radiation aura.
    • All variants no longer have configurable stats, as variants no longer determine stats in any way.
  • As a consequence, the following entities have been merged, and their items and entities will no longer be registered into the world. This may cause problems:
    • Uranium Rovers
    • Frost Soldiers
    • Infectoid Soldiers
    • Oro Warriors
  • Added Calamity, Uranium, and Infectoid variants to Warriors
  • Added Uranium variant to Soldiers
  • Damage calculations re-arranged so that immunities and damage modifiers are calculated before shellbreaking is calculated.
  • Nearly abolished the Evolution system entirely for Wyrms in favor of the Wyrm Genomes set of mechanics.
    • Minimum Evo levels removed from Configs
  • Probers now try to avoid pathing to water
  • All wyrms now try to avoid pathing to dangerous blocks
  • Drop pods may now spawn mob variants
  • Added Rad'iwyrms
  • Major GUI enhancements for the redistributed files warning
    • Yes, this is still a problem, and will continue to stay up for user safety and awareness
  • New variants:
    • Calamity
    • Purged
    • Radiant
  • WIP rewrite of the entire Invasion & Invasion Event system.
  • We made invasion events actually be events
    • Invasion events now take place over time
  • Invasion events have start and end stages, and may have any number of mid-stages.
  • Multiple invasion events can run at the same time.
  • Invasion ID & weight pools are separated by invasion stages in configs
  • Pre-invasion events are now possible. This will be important later on
  • Invasion phase event pools are a WIP, some may be empty.
  • Invasion ID & weight pools are no longer hard-coded and are now configurable
    • You can remove an event from the invasion safely
    • Higher weight values makes that event more common
    • A third value may exist to override the time frequency of events, set to 0 to use default timing
    • A fourth value may exist to override the default amount of stages in an event
    • A fifth value may exist to further control events into levels
  • Voidwyrm events now wait until night to take place
  • New "Don't Greet Me" client-side option within in-game configs to disable the greeting message if config files were deleted or otherwise invalidated outside of checksum mismatches.
    • Workaround to the pthread_mutex_lock+0x4 core dump in development environments using OpenJDK
  • Invasion stage level calculations now includes "Stage 0"
    • No events should run yet at Stage 0, by default.
  • Visitor event now adds at most 1001 points to invasion progress when it occurs.
    • This is subtracted against the existing amount of points.
  • If trying to add a negative value of InvP, the point addition operation will be canceled.
  • Wyrms of Nyrus will now keep track of how many wyrms have died in the day.
    • This resets after every calculated day (after every 24000 ticks, or if otherwise configured.)
    • Purged Wyrms will not be counted towards this statistic
  • CRASH FIX: Disabled the first-time greeting message entirely on Linux. (See this)
  • Changed event frequency
    • 10 minutes on Classic and Death World, was 8 minutes
    • 9 minutes on Dark Forest, was 7 minutes
  • Removed "srpcothimmunity" from wyrm NBT data as Scape and Run Parasites has since added WoN to the immune mobs list. (Compatibility)
  • Now made with Cleanroom's MDK!
  • Lowered the slowness effect applied by Frost variants from level 5 to level 3
  • HBM cross-interaction: radiation aura strength now determined by variant.
  • Helmets now stop Probers from probing players.
  • Major stat rebalances for all wyrms
    • Biter rolls deal more damage than when not rolling, vs the damage being the same or even less
    • Biters dropping DEF but gaining HP
    • Prober non-probing damage was buffed
    • Many wyrms like Soldiers now have less HP
    • Creeped were nerfed
    • Total awareness ranged reduced to 4/8/12
    • Classic: Hive memory now lasts 15 seconds instead of 20 seconds
    • Classic: Rage cooldown increased from 20 seconds to 30 seconds.
  • New AI config option added: TAR Infamy Modifier
    • How much of an impact infamy has on Total Awareness Range
    • Multiplies the base TAR value with the value of Infamy * TAR Infamy Modifier
  • New AI config option added: Infamy DMG Required Floor
    • Infamy will only be raised if the player does this much total damage to a wyrm
    • This means that if you set the limit to 4, and then you deal only 3 damage to a wyrm, infamy will not rise
  • Shell damage no longer contributes to infamy.
  • New Invasion config option: Mob conversion keeps nametags
    • Preserves the original mob's nametag data
    • Enabled in Classic, but disabled in the other presets.
    • May reveal the location of named entities that got converted into Creeped.
  • New Invasion config option: Mob conversion list
    • Allows you to override the old conversion system and/or define new conversions, useful for mod support.
    • By default, this comes with Scape and Run: Parasites support.
  • Added new achievements:
    • Celestial Infestation
    • Fungus Among Us
  • Added the Minos (Creeped Cow) (Model and texture by UndeadMonkey, animations by Iké)

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver

Backend & Development

  • CleanroomMC (MDK)
  • Modrome

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Roelty
  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

Project members

Modrome

Owner

Details

Licensed CL ARR NR
Published 2 years ago
Updated 5 days ago