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Wyrms of Nyrus: Genesis

Changelog

0.7

Our largest, most ambitious update yet (206 days in the making!), Wyrms of Nyrus: Genesis overhauls the visuals to become compatible with as many shader mods as possible, along with improvements to the evolution system, many requested bug fixes, optimizations, new content, and a few notable mob overhauls.

  • Removed Geckolib requirement, requires SynapseLib 3.0 or above
  • Fully compatible with Optifine and Iris forks at last! Play with or without shaders, the wyrms glow and move as intended.
  • Screenshake, which can be disabled in the in-game client options.
  • With Arcade as the new default preset, players are first met with a fast-paced experience, where wyrms have lowered health but raised damage. Players can switch the preset to ID 1 to play Classic once more, and Dark Forest is untouched and as difficult as ever.
  • A new stealth mechanic allows players to carefully sneak around the Nyral Wyrms and their Creeped minions.
  • A touch of variety has been added to many wyrms, further diversifying their ranks.
  • Over time, wyrms will mutate, and it is entirely possible to push a variant to evolve more than the others if you're not careful!
  • Two new tools that double as weapons, to make use of the Hivesteel you've acquired.

Full changelog:

  • Creepwyrm produces sounds 25% as often as before
  • Geckolib has been removed as a dependency
  • Synlib required version is now 3.0
  • Brand-new AI for Warrior Wyrms
  • Better typecasting checks to make sure packets aren't sent to the wrong side
  • Updated SRP support to 1.9.14 and above (not required, just a Creeped conversion list upgrade)
  • Warriors spawn in a new Air-based invasion event
  • 3 new Creeped Lands structures
  • Added a new creeped sub-biome: "Hexed Gardens"
    • Includes some new structures
    • Different mob spawns
    • Spawns when biomes like jungles and swamps are creeped over
    • Doubled decoration density
  • Visitor changes:
    • Now with new navigation code.
    • Has interesting means of defense.
  • Removed unused config options
  • Fixed Soldiers and Primes destroying bedrock
  • Optimized Gestalt to avoid lag issues caused by something hitting a wyrm
  • Fixed Prime breaking blocks on wrong jar side, causing ghost blocks to be created
  • Added Uberwyrm
  • Added screen shake effects
    • Can be toggled off through in-game configs
    • Added to Prime steps
    • Added to Soldiers breaking blocks
    • Added to Creepwyrm roars
  • Introducing the Saws, high-speed axes that double as good weapons
  • Added new tools/weapons:
    • Hivesaw
    • Hivesteel Scythe
  • Optimized Hive Creep block spread to have an invisible to virtually nonexistent impact on TPS
  • Config: "Creep decay chance" default changed from 55 to 45
  • Wyrmlings now grow as they age
  • Config: Wrymling Knockback rate lowered from 0.15 to 0.0
  • Config: Lowered Soldier speed from 0.5 to 0.35
  • Configs: Renamed "Classic" preset to "Arcade", and "Death World" was replaced with the old Classic preset.
    • Classic is now preset ID 1, and Arcade (the new default) is ID 0
    • Dark Forest preset (ID 2) has not been modified.
  • Classic config changes:
    • Soldier attack: 4.0 -> 3.0
    • Prober health: 5.0 -> 4.0
    • Prober defense: 3.25 -> 2.0
    • Prober attack (Non-Probe): 6.0 -> 5.0
    • Prober KBR: 0.15 -> 0.0
    • Worker health: 14.0 -> 8.0
    • Worker speed: 0.35 -> 0.3
    • Fungallid health: 12.0 -> 9.0
    • Fungallid attack: 3.0 -> 2.5
    • Wyrmling health: 4.0 - > 5.0
    • Wyrmling speed: 0.55 - > 0.4
    • Creepling attack: 3.0 - > 1.0
    • Creepling speed: 0.6 - > 0.4
    • Biter speed: 0.6 - > 0.3
    • Rover speed: 0.6 - > 0.55
    • Radi'wyrm speed: 0.55 - > 0.45
    • Minos defense: 5.0 - > 3.0
    • Minos attack: 6.0 - > 3.5
    • Minos speed: 0.3 - > 0.28
    • Prime health: 28.0 - > 30.0
    • Warrior health: 14.0 - > 9.0
  • Invasion config
    • Time between events for Classic: 10 -> 15
    • Time between events for Dark Forest: 9 -> 12
    • Invasion starting day on Classic: 20 -> 10
  • AI config:
    • Rage Cooldown for Classic: 30 -> 25
    • Gestalt Total Awareness range for Classic: 3 -> 2
    • Gestalt Total Awareness range for Dark Forest: 6 -> 4
  • Radiogenetics config:
    • Uranium Variant Timer, seconds: 30 -> 20
  • Added Forged variant to: Soldier, Rover, Warrior
    • Currently a cosmetic variant
  • Fixed Purged variants disappearing due to running checks on server and client, not exclusively the server.
  • Variants framework re-worked to optimize RAM usage
  • Added block: Deepleaves
  • Reworked Evolution into Natural Selection
    • Each variant saves its own genome to the world save
    • Every day, all variants will randomly mutate
    • After every day, if 7 or more wyrms of a variant died that day, they will gain 2 new mutations (if applicable)
  • Added Stealth mechanic:
    • Wearing leather boots, sneaking, and the invisiblity effect will stack their detection chance reductions
    • The glowing effect and sprinting will cancel all reductions in detection chance
  • de_us localization file (lutajuci_entropija)
  • New Warrior hurt sound
  • Added Meltdown ores
  • Enhanced Radiwyrm textures
  • All mob models converted away from Geckolib
  • Rovers now have loot tables
  • Added Nuclear Cores
    • Rare drop from most wyrms
  • Hive creep can now convert blocks up to 10 hardness by default
  • New Hivesteel ingot texture by Identity Crisis
  • Parasitic wyrms will adapt to damage types
    • Currently, it does not save to the world, so it is not persistent. This is bound to change if persistence is desired

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • x_o
  • Carver
  • That Kolbold
  • Harbinger
  • lutajuci_entropija
  • TreeVirus
  • Evan Wingerter
  • Dez

Backend & Development

  • CleanroomMC (MDK)
  • Modrome (モドローム)

Sound Effect Credits:

  • Mazellmi
  • Modrome (モドローム)

Artwork:

  • Modrome (モドローム)
  • Carver
  • Pecora
  • x_o
  • Identity Crisis

Files

wyrmsofnyrus-0.7.jar(3.44 MiB) Primary Download

Project members

Modrome

Owner

Details

Licensed CL ARR NR
Published 2 years ago
Updated 5 days ago