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Irradiating Glow

Changelog

0.5.80

  • We do a little backporting
    • WoN no longer spams model classes, this should speed up load times and reduce RAM usage
    • Implementation of Glowing Entity Layers, since they're not in Geckolib 1.12.2
  • Visitor now has glowing sections
  • Warriors now have glowing sections
  • Soldiers now have glowing sections
  • Fungallids now have glowing sections
  • Workers now have glowing sections
  • Wyrmlings now have glowing sections
  • Vanitasii now have glowing sections
  • Rovers now have glowing sections
  • Parasitic Wyrm variant is now immune to the following effects from Scape and Run: Parasites...
    • Call of The Hive
    • Needler
    • Viral
    • Corrosion
    • Bleed
  • Parasitic Wyrm variant now applies Bleed
  • Calamity Wyrm variant is now immune to Wither
  • SRP's Cruxes & Heeds now get assimilated into Primes
  • Major fixes to Creeped Lands structure generation
  • Lowered block strength of Hivestem and Hivestone
  • New blocks:
    • Hivelog
    • Hivelog Planks (+ Stairs and Slabs)
    • Hive Flux

Credits:

Special Thanks

  • Ronald
  • nihil
  • Minecraft Titans Battle
  • Undeadmonkey
  • Carver
  • That Kolbold
  • Harbinger

Backend & Development

  • CleanroomMC (MDK)
  • Modrome
  • Gecko (Geckolib Backport)

Sound Effect Credits:

  • Mazellmi
  • Iké

The team:

  • Kaisa Serian
  • Scizzors
  • Iké
  • Dez
  • Carver (ru_ru i18n)

Files

wyrmsofnyrus-0.5.80.jar(3.02 MiB) Primary Download

Project members

Modrome

Owner

Details

Licensed CL ARR NR
Published 2 years ago
Updated 5 days ago