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Changes
Changed the advanced barrier icon format to specify where the file is in relation to the /assets/<namespace>/barricade/icon/ folder.
Added barricade:grass_block
, barricade:horse
, barricade:iron_sword
, barricade:standing_steve
icons.
Renamed barricade:player
icon to barricade:steve
.
Adjusted placement conditions of each barrier item.
Directional: Can be placed if an entity is inside it.
Entity: Can be placed if none of the entities within it meet the condition.
Advanced: Same as entity.
Non creative players may now reach through barrier blocks that they don't collide with.
Bugfixes
Fixed culling with directional barrier and advanced barrier faces.
Fixed NeoForge seams fix hook not running on advanced barriers.
Fixed placement contexts being inconsistent with the barrier at hand.
Fixed barriers not turning invisible under certain circumstances when quick swapping items.
Fixed larger entities bugging on the corners of horizontal barriers.
Bugfixes
Fixed smaller entities being able to go through horizontal directional barriers.
Fixed edge case where an entity will collide with a horizontal barrier's edge.
Bugfixes
Fixed directional barrier collisions.
Fixed a crash when starting to specify directional barriers in a component.
Fixed east and west barrier models having an incorrect face.
Bugfixes
Fix NeoForge mixin crash.
Changes
Added vanilla rendering mode.
Accessible by turning off the automatically enabled resource pack on Fabric.
Accessible by turning on the Barricade Rendering resource pack on NeoForge.
Bugfixes
Fixed fences connecting to directional and advanced barrier blocks.
Fixed operator models not updating upon gamemode switch.
Fixed operator models not switching when swapping to an advanced barrier.
Fixed operator model swapping when updating to the offhand.
Fixed directional barrier rendering.
Fixed incompatibility with Axiom light block models.
[NEOFORGE] Fixed advanced barrier always being visible.
Changes
Renamed the creative_only
model loader type to operator
.
Added a new directory for specifying which items will trigger a re-render of operator
models. barricade/operator_items
. required_item
fields starting with #
will instead denote these instead of tags in operator models.
Please note that the above values must be items for a block item that uses an operator model.
Removed culling from directional faces.
Allowed the mod's rendering code to work even without Barricade on the server.
Bugfixes
Fixed operator models always being visible when Sodium is on the client.
Fixed incorrect visibility refreshing of the barricade:operator
loader type.
[FABRIC] Fixed block display not rendering operator models.