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Bugfixes

  • Rectify buggy implementation of Advanced Barriers.

Changes

  • Optimize Advanced Barriers over network.

Bugfixes

  • Advanced barrier did not render when held in the hand.
  • NullPointerException crashed when utilising Light blocks in the inventory.
  • Creative Only Barriers using the default Barrier texture when Barricade Rendering is not enabled.
  • Vanilla Rendering uses the bottom of the entity's hitbox rather than eye height.
  • Vanilla Rendering uses the directional barrier logic when it shouldn't.

Bugfixes

  • Advanced Barriers used a double prefix in the icon path.

Bugfixes

  • Fixed modded barriers only being able to be seen by operators/players with permission level 2.
  • Fixed Mob related predicate barriers being able to be bypassed with vehicles (such as boats and minecarts).

Bugfixes

  • Fixed the broken nature of the /barricade:client visibility command.

Bugfixes

  • Fixed a crash when advanced barriers are present.
  • Fixed creative mode item hiding running even when the server has the mod.
  • Fixed Advanced Barrier blocks not respecting config settings.
  • Fixed Advanced Barrier blocks not turning visible when a barrier is held.
  • Fixed Advanced Barrier blocks not culling correctly when next to another advanced barrier block of the same type.

Changes

  • Added Creative-Only Barrier.
  • Replace the LootContextAware system with Silicate.
  • Non creative players may now reach through predicated barriers that do not apply to them.
  • Renamed /assets/barricade/textures/item/barricade/entity/ directory to /assets/barricade/textures/item/barricade/icon/.
  • Removed barricade:blocked_entities component in favour of barricade:advanced_barriers component.
  • Added barricade:advanced_barrier dynamic/data pack registry. Which is now used to attach default directions, names, icons, and predicates to advanced barriers.
  • Changed the modified Advanced Barrier directional state to a block state.
  • Implemented a mod config to store visibility of certain operator blocks.
  • Added /barricade:client visibility [enable/disable] command, which sets the above config's values.
  • Added barricade:blocked_by_mob_barrier tag, which includes the other two more specific tags and is now used for the mob barrier instead of blocking all non players.
    • This means content such as Projectiles, and Armor Stands may pass through.
  • You will no longer see Barricade items in the creative mode tab when playing on a server without Barricade.

Bugfixes

  • Fixed inGround projectile behavior with directional and predicated barriers.
  • Fixed culling with directional barrier and advanced barrier faces.
  • Fixed NeoForge seams fix hook not running on advanced barriers.
  • Fixed placement contexts being inconsistent with the barrier at hand.
  • Fixed barriers not turning invisible under certain circumstances when quick swapping items.
  • Fixed larger entities bugging on the corners of horizontal barriers.
  • Players riding mobs can no longer pass through player barriers.

Changes

  • Changed the advanced barrier icon format to specify where the file is in relation to the /assets/<namespace>/barricade/icon/ folder.
  • Added barricade:grass_block, barricade:horse, barricade:iron_sword, barricade:standing_steve icons.
  • Renamed barricade:player icon to barricade:steve.
  • Adjusted placement conditions of each barrier item.
    • Directional: Can be placed if an entity is inside it.
    • Entity: Can be placed if none of the entities within it meet the condition.
    • Advanced: Same as entity.
  • Non creative players may now reach through barrier blocks that they don't collide with.

Bugfixes

  • Fixed culling with directional barrier and advanced barrier faces.
  • Fixed NeoForge seams fix hook not running on advanced barriers.
  • Fixed placement contexts being inconsistent with the barrier at hand.
  • Fixed barriers not turning invisible under certain circumstances when quick swapping items.
  • Fixed larger entities bugging on the corners of horizontal barriers.

Bugfixes

  • Fixed smaller entities being able to go through horizontal directional barriers.
  • Fixed edge case where an entity will collide with a horizontal barrier's edge.

Project members

Mod Garden

Mod Garden

Organization

Sylv

Developer

Torty

Member

Details

Licensed MPL-2.0
Published 8 months ago
Updated 15 days ago