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Changelog
Bugfixes
- Advanced barrier did not render when held in the hand.
- NullPointerException crashed when utilising Light blocks in the inventory.
- Creative Only Barriers using the default Barrier texture when Barricade Rendering is not enabled.
- Vanilla Rendering uses the bottom of the entity's hitbox rather than eye height.
- Vanilla Rendering uses the directional barrier logic when it shouldn't.
Files
barricade-neoforge-2.0.5+1.21.1.jar(372.65 KiB) Primary Download
Details
Licensed MPL-2.0
Published 9 months ago
Updated a month ago