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2.0.0 (NeoForge 1.21.1)

Changelog

Changes

  • Added Creative-Only Barrier.
  • Replace the LootContextAware system with Silicate.
  • Non creative players may now reach through predicated barriers that do not apply to them.
  • Renamed /assets/barricade/textures/item/barricade/entity/ directory to /assets/barricade/textures/item/barricade/icon/.
  • Removed barricade:blocked_entities component in favour of barricade:advanced_barriers component.
  • Added barricade:advanced_barrier dynamic/data pack registry. Which is now used to attach default directions, names, icons, and predicates to advanced barriers.
  • Changed the modified Advanced Barrier directional state to a block state.
  • Implemented a mod config to store visibility of certain operator blocks.
  • Added /barricade:client visibility [enable/disable] command, which sets the above config's values.
  • Added barricade:blocked_by_mob_barrier tag, which includes the other two more specific tags and is now used for the mob barrier instead of blocking all non players.
    • This means content such as Projectiles, and Armor Stands may pass through.
  • You will no longer see Barricade items in the creative mode tab when playing on a server without Barricade.

Bugfixes

  • Fixed inGround projectile behavior with directional and predicated barriers.
  • Fixed culling with directional barrier and advanced barrier faces.
  • Fixed NeoForge seams fix hook not running on advanced barriers.
  • Fixed placement contexts being inconsistent with the barrier at hand.
  • Fixed barriers not turning invisible under certain circumstances when quick swapping items.
  • Fixed larger entities bugging on the corners of horizontal barriers.
  • Players riding mobs can no longer pass through player barriers.

Files

barricade-neoforge-2.0.0+1.21.1.jar(361.25 KiB) Primary Download

Project members

Mod Garden

Mod Garden

Organization

Pug

Member

Sylv

Developer

Details

Licensed MPL-2.0
Published 7 months ago
Updated 12 days ago