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1.21.1 1.20.1 1.19.4 No elements found. Consider changing the search query. List is empty. Clear filters
Add many new blocks... We now have 3804 blocks !!!
Add many weapons... 125 melee weapons, 76 shields, 15 artefacts, 19 bows and 4 crossbows so far in total.
Add many armor items... 380 armor pieces in total !!! And 9 mount armors.
Rework food items and their recipes (some got temporarly deleted)
Rework the Middle-earth Map item/feature
Add first iteration of customization of armors (hoods, cloaks, dyes).
Add new type of block for gates, functions like doors but on a much larger space.
Add Dale and Isengard factions, and reworked previous ones.
Add many many biomes, 248 so far, including new caves.
Add sub biomes system, slope painting system and layers system for world generation.
The Mountains got completely reworked
Add Onboarding system for faction, race and spawn selection
Add Data driven player races, spawns, factions and npc gear.
Add Client & Server configs.
Add smithing gameplay feature (alloy, anvil and artisan table additions and rework).
Made the mod booting faster (will make it much faster in future patch).
Add sleeping mechanic in the Middle-earth dimension.
Modify player respawn coordinates depending on your faction choice.
Add Wargs and Broadhoof Goats as mounts.
Add Boulders feature generation
Add commands for operators to modify factions/races/spawns
Add & Replace structures for each factions, as well as adding many ruins
Add dual handing weaponery, backstab mechanic for daggers, and longbows.
Add 5 smoking pipes!
Add 11 paintings
You can now sit on chairs, stools, cushions, etc.
And many miscellaneous improvements!
Reworked many entities and removed some until they get proper rework of features/assets.
Add EMI integration
Fixed mod files generation issue when loading the mod for the first time (although it's still advised to allocate at least 3-4gb of RAM for the first launch of the mod)
Fixed Trolls persistence (only persistent when tamed)
Fixed lanterns rotation in structures
Fixed crabs spawning
Fixed lebethron lang mistake
Fixed mossy cobblestones variants recipes
Fixed dolomite loot-table to drop cobbled dolomite
Fixed chairs recipes
Fixed vanilla furnaces recipe to use the cobbled mod blocks instead of stones
Fixed rope loot-table
Fixed cracked stone tiles stairs lang name
Fixed entities spawning with gold armor
Fixed Hills of Evendim and Marshal lang mistakes
Fixed rabbits & foxes variants in cold & warm biomes
Skeleton horses no longer spawn in Middle-earth
Balanced horse armors between factions
Replaced tin by lead in Dwarven steel recipe
Nerfed horse meat and dishes saturation & hunger values to fit vanilla ones.
Added silver maple tree and reworked maple textures
Added place stacking to vertical slabs (like normal slabs)
Added wheat ingredient and strawberry as berry tag input in the berry pie recipe
Added command to enter middle-earth /middle-earth tp [PlayerName] xyz
Added snails & frogs to mirkwood swamps, nindalf, ethir anduin and some snails in the Shire.
Fixed spawn cap & persistence of NPCs
Fixed map runtime crash
Fixed many recipes & loot tables (stone cutter output, smelting cobbled stones, smooth diorite/epmosto, deepslates variants, quartz bud, stone tools, saplings, flowers, charcoal, stone mycelium and river sand)
Fixed aquatic spawns (fishes, squids, dolphins, crabs)
Fixed weapons rendering on ground or fixed
Fixed out of bound ocean generation
Fixed palm & lebethron sapling odds to spawn rare white variant.
Fixed wall lantern to rotate/mirror within structure generation
Fixed wood fences and furnitures
Updated maple set textures
Added logs_that_burn
stone_crafting_materials
and stone_tool_materials
tags to their respective items
Added and fixes lang keys (mainly biomes and blocks)
Added bones and skull loot from NPCs
Added flax to many biomes
Added few advancements
Barrow Wights now attack every NPCs
Snow Trolls now only attacks living entities
Removed armor drops from NPCs
Removed flowers for waste pond biome
Pigs no longer transform into zombie pigmen when struck by lightning
Added 1692 new blocks!!! (more wood, stone, foliage, decorative blocks and much more)
Added 29 new weapons
Added 24 food items
Added 26+ resource items
Added 27 new biomes
Cave biomes generation (and geodes)
Added 10 new cave biomes
Increased the map size to 96k by 96k blocks!
Increase world height to vanilla bounds (-64 to 320y)
Added 24 custom trees configured generation
Optimised worldgen
Added Men and Uruks
Added 117 armor pieces & shields
Added Stone Trolls
Reworked Snow Troll model
Added Deers, Pheasants, Geese, Ducks, Swans and Snails
Reworked and added new structures
Added 194 new blocks!
Added 37 new weapons
Added 18 misc items (food, resources, etc.)
Added 14 armor items
Added 13 biomes (69 in total)
Added the Middle-earth map view (zooming, moving, player coordinates and more!)
Added the Alloy Furnace block (you can now craft different alloys like dwarven steel, bronze, etc.)
Added Toggeable Lanterns (flint n steel to turn it on, shovel to turn it off)
Added Barrow Wights
Added Nazgûls
Added Mirkwood Spiders
Added 3 structures
Changed Empty & Starlight Phial recipe (water phial and glowing item)
Added 51 new blocks
Added 12 structures
Added 6 biomes
Added Custom Trees
Added Cave & Snow Trolls
Added Crabs
Added 30 biomes (50 in total so far)
Added data gen.
Reworked world gen. (map is now 4 times bigger)
Added entity world spawning.
Added hobbits
Added pebbles & strawberries
Added 10 blocks
Added the Middle-earth dimension
Added 20 biomes
Added galadhrim elves
Added durin folks
Added mordor orc
Added 19 blocks
Added 25 items