Middle-earth

Middle-earth

Mod

Join the legendary world of Tolkien's universe from The Lord of The Rings to the Hobbit and more!

Client and server AdventureDecorationEquipmentFood MobsWorld Generation

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  • Nerf NPCs attack speed (now 1.5 instead of 2.0)
  • Tweak orc race attributes (back to their original speed, but one heart less after playtesting within the team)
  • Tweak NPCs goals (mostly wild goblins/bandits)
  • Fix logout crash
  • Add missing lang
  • Add many new potted plants, flowers and mushrooms! (Some missing plants and flowers need a custom tiny texture that will be done in a future update)
  • Bonemeal on grass blocks will now generate modded plants and flowers
  • Added one new advancement and fixed strawberry and artisan table advancements
  • NPCs now will try to avoid tough berries and firecamp/braziers type of blocks (unless it's their only or best path)
  • Add new command to open onboarding screen for factionless players
  • Add blue tuff, slate and hematite recipes
  • Add recipe for scorched blocks in the smoker block
  • Add many NPCs loot tables
  • Replaced silverfishes in caves by a new entity: Wild Goblin
  • Buffed skewers (stackable up to 8, more food value from vegetable skewer)
  • Swapped Uruk race stats, they now have 21 hearts but -10% speed
  • Nerfed Orc race speed, as their step-height gives great mobilty in hilly regions
  • Tweak hobbit doors recipes (gold nuggets instead of gold ingot)
  • Fix mirkwood vines and glowing worms to be obtainable with shears
  • Fix double slabs loot tables
  • Fix wargs (and nerf their reach/atk speed) and troll spawnings (no longer in patrols, but biome based like animals).
  • Fix water deltas and dripstones
  • Fix (and nerf) many armor recipes and repair materials
  • Fix artisan table's recipes to only check trim data component in ingredients
  • Fix many biomes stone layers (nothing game breaking, just new stones in new chunks that were missing/misplaced)
  • Firecamps type blocks no longer hurt entities on side collision
  • Fix stone blocks to drop their cobbled variants
  • Fix maple leaves loot table to drop 50/50 chance either saplings (regular or silver maple)
  • Fix (silver)maple saplings to generate different leaves variants (green, yellow, orange or red)
  • Fix geode clusters loot table to drop shards
  • Removed Mordor patrols from Anorien (you may have peace, for now...)

And many more fixes.

  • Added the instant booting (at the price of having the mod file heavier as it comes with all the data)
  • Added 17 sub biomes and reworked many places that had misplaced or missing features
  • Added 13 pots & jars for decoration
  • Added treasure and coins piles (copper, silver and gold) as well as golden chalice
  • Added fir tree in many northern biomes, lavender, wild wheat, yellow trollius and some retextures
  • Added the Arkenstone!
  • Added alternative recipe for cauldron and bucket with tin
  • Added 10 advancements (and tweaked previous ones)
  • Added alternative fishing loot tables when in middle-earth
  • Added missing recipes for growth blocks, bricks, straw, etc.
  • Improved the rivers & lakes generation to be less deep
  • Updated the structures loot tables and few blocks
  • Tweaked the races according to the feedbacks (might get tweaked again later on depending on everyone's feedback and suggestions)
  • Modded flowers are now compatible with bees and have their dyes recipes
  • Flax recipe was buffed from 4 to 1 flax for 1 string
  • Fix two handed swap hand bug and shields & axes with the cooldown on damage.
  • Fix chairs bugs
  • Fix artisan table recipes
  • Fix mountains (the cuts should be fixed, or at least very rare)
  • Nerf goats and wargs damage by 2hp
  • Removed banners from creative tab (however a command was added as alternative for builders and to be data driven) And many more fixes that were reported!
  • Add many new blocks... We now have 3804 blocks !!!
  • Add many weapons... 125 melee weapons, 76 shields, 15 artefacts, 19 bows and 4 crossbows so far in total.
  • Add many armor items... 380 armor pieces in total !!! And 9 mount armors.
  • Rework food items and their recipes (some got temporarly deleted)
  • Rework the Middle-earth Map item/feature
  • Add first iteration of customization of armors (hoods, cloaks, dyes).
  • Add new type of block for gates, functions like doors but on a much larger space.
  • Add Dale and Isengard factions, and reworked previous ones.
  • Add many many biomes, 248 so far, including new caves.
  • Add sub biomes system, slope painting system and layers system for world generation.
  • The Mountains got completely reworked
  • Add Onboarding system for faction, race and spawn selection
  • Add Data driven player races, spawns, factions and npc gear.
  • Add Client & Server configs.
  • Add smithing gameplay feature (alloy, anvil and artisan table additions and rework).
  • Made the mod booting faster (will make it much faster in future patch).
  • Add sleeping mechanic in the Middle-earth dimension.
  • Modify player respawn coordinates depending on your faction choice.
  • Add Wargs and Broadhoof Goats as mounts.
  • Add Boulders feature generation
  • Add commands for operators to modify factions/races/spawns
  • Add & Replace structures for each factions, as well as adding many ruins
  • Add dual handing weaponery, backstab mechanic for daggers, and longbows.
  • Add 5 smoking pipes!
  • Add 11 paintings
  • You can now sit on chairs, stools, cushions, etc. And many miscellaneous improvements!
  • Reworked many entities and removed some until they get proper rework of features/assets.
  • Add EMI integration
  • Fixed mod files generation issue when loading the mod for the first time (although it's still advised to allocate at least 3-4gb of RAM for the first launch of the mod)
  • Fixed Trolls persistence (only persistent when tamed)
  • Fixed lanterns rotation in structures
  • Fixed crabs spawning
  • Fixed lebethron lang mistake
  • Fixed mossy cobblestones variants recipes
  • Fixed dolomite loot-table to drop cobbled dolomite
  • Fixed chairs recipes
  • Fixed vanilla furnaces recipe to use the cobbled mod blocks instead of stones
  • Fixed rope loot-table
  • Fixed cracked stone tiles stairs lang name
  • Fixed entities spawning with gold armor
  • Fixed Hills of Evendim and Marshal lang mistakes
  • Fixed rabbits & foxes variants in cold & warm biomes
  • Skeleton horses no longer spawn in Middle-earth
  • Balanced horse armors between factions
  • Replaced tin by lead in Dwarven steel recipe
  • Nerfed horse meat and dishes saturation & hunger values to fit vanilla ones.
  • Added silver maple tree and reworked maple textures
  • Added place stacking to vertical slabs (like normal slabs)
  • Added wheat ingredient and strawberry as berry tag input in the berry pie recipe
  • Added command to enter middle-earth /middle-earth tp [PlayerName] xyz
  • Added snails & frogs to mirkwood swamps, nindalf, ethir anduin and some snails in the Shire.
  • Fixed spawn cap & persistence of NPCs
  • Fixed map runtime crash
  • Fixed many recipes & loot tables (stone cutter output, smelting cobbled stones, smooth diorite/epmosto, deepslates variants, quartz bud, stone tools, saplings, flowers, charcoal, stone mycelium and river sand)
  • Fixed aquatic spawns (fishes, squids, dolphins, crabs)
  • Fixed weapons rendering on ground or fixed
  • Fixed out of bound ocean generation
  • Fixed palm & lebethron sapling odds to spawn rare white variant.
  • Fixed wall lantern to rotate/mirror within structure generation
  • Fixed wood fences and furnitures
  • Updated maple set textures
  • Added logs_that_burn stone_crafting_materials and stone_tool_materials tags to their respective items
  • Added and fixes lang keys (mainly biomes and blocks)
  • Added bones and skull loot from NPCs
  • Added flax to many biomes
  • Added few advancements
  • Barrow Wights now attack every NPCs
  • Snow Trolls now only attacks living entities
  • Removed armor drops from NPCs
  • Removed flowers for waste pond biome
  • Pigs no longer transform into zombie pigmen when struck by lightning
  • Added 1692 new blocks!!! (more wood, stone, foliage, decorative blocks and much more)
  • Added 29 new weapons
  • Added 24 food items
  • Added 26+ resource items
  • Added 27 new biomes
  • Cave biomes generation (and geodes)
  • Added 10 new cave biomes
  • Increased the map size to 96k by 96k blocks!
  • Increase world height to vanilla bounds (-64 to 320y)
  • Added 24 custom trees configured generation
  • Optimised worldgen
  • Added Men and Uruks
  • Added 117 armor pieces & shields
  • Added Stone Trolls
  • Reworked Snow Troll model
  • Added Deers, Pheasants, Geese, Ducks, Swans and Snails
  • Reworked and added new structures
  • Added 194 new blocks!
  • Added 37 new weapons
  • Added 18 misc items (food, resources, etc.)
  • Added 14 armor items
  • Added 13 biomes (69 in total)
  • Added the Middle-earth map view (zooming, moving, player coordinates and more!)
  • Added the Alloy Furnace block (you can now craft different alloys like dwarven steel, bronze, etc.)
  • Added Toggeable Lanterns (flint n steel to turn it on, shovel to turn it off)
  • Added Barrow Wights
  • Added Nazgûls
  • Added Mirkwood Spiders
  • Added 3 structures
  • Changed Empty & Starlight Phial recipe (water phial and glowing item)
  • Added 51 new blocks
  • Added 12 structures
  • Added 6 biomes
  • Added Custom Trees
  • Added Cave & Snow Trolls
  • Added Crabs
  • Added 30 biomes (50 in total so far)
  • Added data gen.
  • Reworked world gen. (map is now 4 times bigger)
  • Added entity world spawning.
  • Added hobbits
  • Added pebbles & strawberries
  • Added 10 blocks
  • Added the Middle-earth dimension
  • Added 20 biomes
  • Added galadhrim elves
  • Added durin folks
  • Added mordor orc
  • Added 19 blocks
  • Added 25 items