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Changelog
Vanilla clients connecting to servers with TickRate installed can now have their TPS manipulated.
- Vanilla clients can now be affected by
/tick entityand theTickRateAPI - Vanilla clients with no specific TPS will follow their chunk's TPS, similar to clients with the mod installed.
However, there are still certain limitations for vanilla clients:
- Everything in the world (e.g. entities) will animate at the TPS of the player, regardless of their respective TPS
- Visually, there may be some brief incorrect/weird behaviour for entities as they may be ticking out-of-sync with the server.
- Generally, the experience is still buggier compared to clients with the mod installed
It is still recommended to install TickRate on both the client and server for the best possible experience. These changes were made mainly to help datapack creators, as requested.
Dependencies
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Details
Licensed MIT
Published a year ago
Updated 17 days ago

